Gaming Headset Market Future Landscape To Witness Significant Growth by 2030 – Designer Women – Designer Women
According to the Market Statsville Group, the global gaming headset market size was USD 1.8 billion in 2021 to USD 3.2 billion by 2030, at a CAGR of 7.5% from 2022 to 2030. The gaming industry and its accessories are growing day by day. As the gaming industry expands, so does the demand for gaming devices such as a mouse, keyboard, gaming controller, headsets, and other accessories. Consumers will enjoy a better gaming experience with these accessories because they provide better control and high-quality audio and visuals. Gaming headsets are one of the most important components, and they consist of microphones and headphones that gamers use while playing games. The audio quality, audio effects, and noise cancellation feature set these headsets apart from their music counterparts. Furthermore, these headsets usually include an integrated microphone. Many gaming headsets have buttons and scrolls for controlling volume, bass, and noise cancellation feature and are used with all gaming consoles and computers.
Due to the growing number of gamers, the growing popularity of gaming accessories, and the growing need for a better gaming experience, the gaming headset is gaining traction in the market. Gaming headsets are one of the most important gaming accessories, accounting for more than 70% of the total gaming peripherals market. The gaming headset market is incredibly competitive. It is currently one of the most saturated peripheral markets, with manufacturers and retailers competing on price. Furthermore, the introduction of headsets that work across platforms, generations, and connection types demonstrates an enormous number of headsets competing in the market. Moreover, increasing inclination towards squad games such as Fortnite, PUBG, and Overwatch among the youth population has led to the market’s growth.
Global Gaming Headset Market Definition
Gaming headsets are headphones with built-in microphones. Headphones are the pair of small loudspeaker drivers worn on or around the head over a user’s ears used for listening to music, the radio, etc.
COVID–19 Impact on the Global Gaming Headset Market
Till the end of 2020, there were more than 88 million confirmed cases of COVID-19 across the world, killing nearly 1.9 million people. The COVID-19 pandemic led to stringent lockdowns in several countries of the world to control the spread of the virus. Several industries faced problems throughout their supply chains due to lockdowns and concerns about disease spread during the pandemic, bringing the global economy to a halt. During the pandemic, many businesses had to shut down or scale back operations, and the supply of raw materials and finished goods was disrupted. Additionally, demand for several non-essential products had declined during the pandemic due to economic uncertainty loss of income.
On the other hand, the spread of COVID-19 led the governments in several countries such as China, Vietnam, Thailand, and India to impose strict lockdowns. These countries are the major suppliers of the electronic products in the global market. Lockdown in these countries compelled the manufacturers to reduce their production levels and even stop their production in some cases. Moreover, the ports and warehouses in these countries were closed due to the pandemic. This, in turn, reduced the supply of electronic products such as smartphones, computers, displays, controllers, and headsets. Thus, the countries dependent on electronic device exports faced shortage during the pandemic.
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